
It is good practice if your load order is longer and contains more than just one or two mods that deliver LOD. Regenerating LOD for your mod setup is akin to creating a compatibility patch - some may also call this merged or bashed patch - for your load order. You likely know this behavior from ESP plugins. In some cases you will see really weird artifacts (you might have come to this article because of that). In case you have two mods that both deliver LOD, they will conflict and you will either only see the LOD of mod A or of mod B, depending on their load order. LOD follows the rule of one: The last overriding file wins a conflict. It is still correct and will have you generate working LOD but there is a new guide by luxor8071 that covers more ground (pun intended) and produces better looking results. Caution: This here guide has been made outdated by recent developments in the xLODGen project and the Fallout 4 modding community producing more LOD-enhancing mods.
